![]() ![]() The latter two are visible in the view below the main instrument panel, which you can see by tapping. Not that you want to stay away from the collective all that long, either-in the event of an engine failure, you need to lower the collective right now to avoid excessive loss of rotor RPM.Īs mentioned before, your primary flight control is the cyclic, which isn't depicted in Fly! II, the anti-torque pedals, and the collective. Therefore, it makes sense to put the pilot all the way over on the right, so that he or she can get to necessary controls with the left hand. The collective, on (and in!) the other hand, is a bit less critical-when you're not actively maneuvering, you can let go of it for a few seconds at a time. For all practical purposes, you can never let go of the cyclic stick, which you hold in your right hand. What this means is that they have to be flown every second. Most helicopters are, in fact, unstable-they don't even need a disturbance to want to go off in a new direction, but are constantly trying to do so on their own. Where an airplane, if disturbed from trimmed flight, will attempt to return to the trimmed condition, a helicopter will just go off in the new direction after the disturbance. ![]() ![]() You'll notice that I didn't say "less stable " even the nicest current light helicopters are, at best, neutrally stable. This is, at least partly, a hangover from the bad old days when helicopters were even more unstable than they are now. The Bell 407, like most helicopters, is flown from the right. All the airplanes you've flown have been commanded from the left seat. Right off the bat, you'll notice something different. Just ignore all those "Press Ctrl-PgDn" etc. It might be interesting to read how to fly a helicopter. From Fly! II simulator's documentation by Terminal Reality Inc. ![]()
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